![]() You can go to the crafting system to get new items. When you survive more days in FarSky, You will get extra scores. The environments of FarSky are designed with normal graphics. But crafting new equipment needs a bit more time to be done. These primary tools can be collected easily by the players. You should create hunting equipment by yourself. If you want to find some food, The best way is to hunt these animals.īut you need some hunting equipment like spears to hunt. There are lots of undersea animals like whales which can be dangerous for you. You should hurry to reach the checkpoints at this game. There is only a limited amount of oxygen for Nathan at FarSky. So, You decide to survive this terrible condition with your skills. not so good on my opinion.When you open your eyes, You see the unlimited ocean. It replaces the previous suit evolution system which was. If you go too deep and the pressure is too high, your suit starts cracking and you will die after a certain amount of time: And if you go too deep and the temperature is too low, your suit begins to freeze, and you can also die: The energy slicer is looking like this. You will also have some other parameters to manage in the futur, such as lighting, oxygen (when you'll be able to use the vessel). So this update is mainly focused on changing the weapon (you have a knife and a slower harpoon now) and also on bringing up a new feature: the energy slicer ! As the goal of the game is to go really really deep (you will be able to reach the dark abyss!), you now can split your suit energy to manage the water pressure and temperature. New update!!! Alpha 04!! Again, I spent some time thinking about how to make the gameplay more fun and original and also less shooter. Press action button to interact with it - update: pieces of ship are always visible in the map - update: piece of ship is now a fan - update: a ray of light is pointing at the pieces of ship - update: stage 0 piece of ship is protected by Shell enemy - update: stage 1 piece of ship is protected by Octopus enemy - update: Octopus tentacle crash attack can be skirted - update: Octopus tentacle crash attack makes more damage - update: Octopus spear attack is easier to avoid - update: Shell behavior - update: top light is reflected on fishes - update: Shell enemy is not hurt the same way everywhere - update: life and name appear only for bosses - remove: power switching - fix: shader manager does not use ARB extension anymore - fix: error when going deeper than the expected level of stage 1 New features are: - add: critical hit - add: blood spatter - add: synaps physically exist and need to be collected - add: jellyfish enemy - add: object interaction. The gameplay has been improved and new features have been added. New Update!!! The main goal of this update is really to make the game more fun to play. « Last Edit: August 16, 2013, 01:29:33 PM by Games Inquirer » PS: I tried to take screenshots with MSI Afterburner and they come up black. Well, I like the atmosphere, the controls are solid, the character improvement screen probably needs some explanation and I loved the fish and manta rays swimming around. Also, what if your gun isn't so rapid firing but instead a much slower single shot harpoon gun, that can however make (some?) enemies flinch stopping their attacks if you time it and aim it properly (like hitting the octopus tentacle as it travels towards you)? Just a random thought. ![]() The shell was better since I could jump to dodge it but then it's probably best to have those in pairs with different attack timings to give them a fighting chance. I've encountered the octopus and there seemed to be no way to dodge the attacks so I just sat still and shot it until it died. ![]() So far enemies don't feel like something you come across because you chose your path poorly (or because they are near an item you need) but they seem to behave like random encounters that will occur regardless, while fighting them isn't so great. I have something negative but don't know how much it matters, you probably intend to change much of it. I don't know what kind of comments you're looking for at this early stage. I can see it developing into an amazing game some day. This is pretty neat and with such a small file size. ![]()
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